![]() I'm not really sure how it works for the 4th and 5th slot. When I changed it into 2, it reduced the number of slots I had. When I changed the bits 0 and 1 of 0xBEED into (11) to correspond to 3, it stopped crashing. Thus breaking the game since I have already three slots unlocked. But this value corresponds to a support ability slot of only 1. ![]() I found this out when I tried using the value you found (C0 9F 25 66) to change the pg in my game. I tried messing around with the offset 0xBEED and found out that bits 0 and 1 of 0xBEED corresponds to how many support ability slots you have unlocked. I think I might have found out what's causing the crash when using the Max PG option. We'll offset 15 by + E0 we get F5.Īdding the Night Emperors, 18 E2 C4 15 becomes 18 E2 C4 F5 E3 C4 18. We'll offset 18 by +00 we get 18.Īdding the broadswords, 00 88 D3 18 becomes 00 88 D3 18 E2 C4 15.Īnother example. Lets get back to our last four bytes 03 88 D3 18. Otherwise you'll have two broadsword entries in your inventory.) (It's better if you don't actually have the item yet. 96 + 3 = 99) Note: Last byte of item block will always by any value between 00 and 18. Lastly we add that to the second byte's value. Possible values are 5 for 1, 9 for 2, D for 3, and 1 for 0. ![]() If we look at Items, we'll find that it is a Potion ( 0-18 in First byte and 88 in the Second byte).Īmount is 99 (variable is s. ![]()
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